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Mega Man Battle Network 3
Guide to Battle

Greetings, one and all! I am King Man, and this is what I do best: strategy. So now I will reveal to you the secrets of battle, so that you too may defeat the strongest of navis! Now, let us begin:

Flash Man: Bright Navi "...It's not that kind of Flash Man...."
Health Levels: 300, 500, 700, 1500
Speed: Fast
Movement: All enemy Panels
Attacks: Flash Attack, Flash Stopper (Summon Attack), Flash Thunder, Steal
Suggested Chips: Anything Wood, Barriers, auras
Suggested Styles Wood Shield Style
Suggested NC Blocks: None
Element: Electric
Defense: Low


The first Navi you fight in the game. His health is very low, but his skills are not as thus handicapped. He'll start the battle by teleporting around. Then he'll do one of two things. He'll either use the Flash Attack, which is a VERY fast electric type ground traveling attack. It can change direction, so be careful. Or he'll use the Flash Stopper. The Flash Stopper makes two towers appear in your area. Destroy them quickly, because if you don't, you'll be paralyzed. Though this can be avoided if you have a barrier or aura activated, as the penalization cannot reach you. After you're paralyzed, he will use Steal, and then activate the Flash Thunder. The Flash Thunder is a very powerful attack that affects the panel in front of Flash Man, and the panels above, below, and in front of the aforementioned panel. Just keep pelting Flash Man with Strong Wood chips, and you'll do fine.


Guts Man: STILL a strong country guy "YEEHAW!!!"
Health Levels: 300, 700, 900, 2000
Speed: Medium
Movement: All Enemy Panels
Attacks: Shockwave (Summon Attack), Guts Punch, Panel Crack, Zeta-Punch, Steal
Suggested Chips: Panel out 3, Metal Stage, Repair, airshoes, Invis
Suggested Styles Shadow/Ground Style, any element
Suggested NC Blocks: Shadow Shoes, Air Shoes, Set Metal
Element: None
Defense: Medium


The navi of Dex, long rival of Lan. So he should be pretty easy. ^_^ Now then, anyone who's played Battle Network 1 or 2 know the basic battle strategy of Guts Man. His basic attack is still a ground traveling shockwave, so holes stop it. He also uses the Guts Punch, though it won't be limited to the panel in front of him. It'll launch of until it runs into something, or goes of the screen. The Panel Crack will cause all panels on your side of the field to become cracked. This can make things quite difficult, though the chips I suggested above can easily counter it. The final, and most deadly, attack in Guts Man's repertoire is Z-Punch, which is exactly like the program advanced. It lasts for five seconds. Five seconds of a Guts Man firing off Guts Punches, and nothing can stop him. This is where Invis and Shadow Style are helpful. But then again, with his low health, you should be able to stop him, no problem. Also, I must note that stealing his panels is worthless, as he'll just use Steal to reclaim his lost land.


Metal Man: Heavy Metal Dude "Insert loud Heavy Metal Guitar Solo here"
Health Levels: 500, 800, 1200, 1700
Speed: Slow
Movement Range: All Panels
Attacks: Metal Rocket, Metal Blade, Metal Punch (Summon Attack)
Suggested Chips: None
Suggested Styles: none
Suggested NC Blocks: Break Buster
Element: None
Defense: Medium


The navi of the lovely shop owner, Tamako. He is very strong. I must note that the battle begins with Metal Gears on both sides of the battlefield. It is very hard to destroy the gear...unless, of course, you have Break Buster, then you can just destroy it easily with your buster, which is highly suggested. The attacks of Metal Man are very basic, first, there's Metal Rocket, which is where Metal Man launches 5 rockets from that thing on his back, and they land in your area. The landing will be preceded by the panel it will land flashing yellow. It's easy enough to avoid this. Then he uses the Metal Blade, which is a blade that travels exactly like a Boomer; so just get into the middle row, middle or front column. The strongest attack of Metal Man is the Metal Punch, which is where Metal Man teleports to the panel in front of Mega Man, and raises his mighty fist. After about a second, he'll bring it down, cracking the panel, and causing major damage. I cannot stress how important it is to avoid this attack. This navi's attack patterns are very basic, but dangerous none the less.


Beast Man: Wild Beast "Grrrr...."
Health Levels: 500, 700, 900, 1600
Speed: Fast
Movement Range: All panels
Attacks: Wild Slash, Wild Backslash, Corner Slash, Wild Beast Slash (Summon Attack)
Suggested Chips: Slasher, Time Freezing Chips
Suggested Style: Any Style, Elec
Suggested NC Blocks: None
Element: None
Defense: Medium



This is easily one of the fastest navis in the game. Scoring hits on him is a challenge in itself, much less dodging his attacks. Anyway, he'll start the battle by teleporting around randomly. Then he'll do one of two things. The most likely one is that he'll use the Wild Slash. The Wild Slash is where he drops in (Literally) to the column directly in front of you, and then slashes with the range of a wide sword. To avoid, step backwards. He'll then follow this up with a Wild Backslash. Which is exactly the same as the Wild Slash, except he drops into the column directly behind you. To avoid, step forward. The other thing Beast Man could do is use the corner slash. He'll teleport to one of the four corners of your area, and then slash across the middle. To avoid, step anywhere. When Beast Man is low on health, he'll start using the Wild Beast Slash. First, one of his claws will appear up diagonal, and slash down diagonally. To avoid, step forwards or backwards. Then his other claw will appear down diagonally from you, and slash up diagonally. Dodge the same. Then his head will appear at the rightmost part of his area, and move forward. To avoid, more up or down. Then he will repeat this at least once more. I must note that he does this in rapid succession, making dodging very difficult. Since he's always moving into your area, the Slasher chip will, quite literally, rip him to shreds. And use plenty of Navi chips, since hitting with anything else is difficult. Just think fast, and you will succeed.


Punk: Famous Navi "You just got Punk'd"
Health Levels: 800, 1000, 1600
Speed: Medium
Movement Range: all Panels
Attacks: Punk Roll1, Punk Roll 2, Punk Reach, Punk Slash
Suggested Chips: Objects (Rock Cube, Rook, Etc), Slasher
Suggested Style: None
Suggested NC Blocks: None
Element: None
Defense: Medium


This navi is exclusive to the Blue Version. And since he doesn't give you a navi chip, there isn't really any reason to fight. But I will tell you how anyway. His attacks are interesting because he actually uses his own body as a weapon. You see those spikes he has on his body aren't just for decoration. Punk Roll 1 has him moving forward in a manner like this: ~
Basically, he'll move forward, while going up and down amongst the panels at the same time. To avoid this, you'll have to move forward at the right moment. Hard, but doable. Punk Roll 2 has Punk moving like a Boomer does, but he'll turn at the same column you occupy. To avoid this, go into the middle row, and move right when he gets into your column. He'll go by without a hitch.
Punk Reach is a move that I detest. He'll stretch one of his arms off the screen, and it'll appear right behind you, and it'll hit you. To avoid this, move up or down. Finally, the Punk Slash is his strongest attack. First, he'll disappear suddenly, and those things on his shoulders will appear. They mover in a style exactly like that of Punk Roll 2. Then he will appear in your own area, and attack with a Wide Sword type attack. Avoiding this is hard. I suggest a Slasher Chip to hit him.
As an endnote, Objects stop Punk Roll 1 and Punk Roll 2, such as rook and Rock Cube. They make this battle so much easier!


Bubble Man: Surfer Dude "Blub you!!!"
Health Levels: 500, 800, 1200, 1800
Speed: Slow
Movement Range: Rightmost Column
Attacks: Bubble, Bubble Drone, Explosive Bubble, Crab, Bubble Wrap, Harpoon (Summon Attack)
Suggested Chips: Anything Electric
Suggested Style: Elec Guts
Suggested NC Blocks: None
Element: Water
Defense: Medium


Beware the Scuba navi, for he is powerful...Well, not really powerful. He fits into the "Cute, but annoying as hell" factor (Which were held by Ice Man and Toad Man in past BN games) Anyway, I must note that the middle panel of Bubbleman's area has a hole in it, so multiple area steals won't work to well. From the hole comes Bubbles, Bubble Drones, and Explosive Bubbles. Bubbles are just that: Bubbles that cause damage when they hit you. They have only 1 HP, so destroying them is easy. Just rapid fire (Which is why I suggested Guts style) Bubble Drones are like Bubbles, except they have fish like things in them. When the bubbles are destroyed, the fish things will suddenly dash forward. So destroy the bubble, then get out of the way. Explosive Bubbles are pink, and have orange things in them. They are hard to destroy, and when they get close enough, they'll stop moving, and explode. I would concentrate on only dodging this one instead of attempting to destroy it. And now, we get to attacks that Bubble Man actually uses. Every so often, he'll throw a Crab. It'll be thrown three spaces forward, then it'll move like a ratton: it moves forward, and then turns into you. Avoiding these is hard, what with the bubbles and such. Just do the best you can. When Bubble Man gets low on HP, he'll activate Bubble Wrap. It's like a regenerating barrier. It can be taken out easily enough with the buster. And Bubble Man will launch a flurry of Harpoons. They move straightforward, hitting all in their path. Just keep pelting Bubble Man with strong chips, preferably of the Electric type, and he'll go down easily.


King Man: Master of Strategy "King me!"
Health Levels: 800, 1000, 1500, 2000
Speed: Slow (King, Rook, Pawn), Medium (Knight)
Movement Range: Rightmost Column (King), Leftmost enemy Column (Pawn), All (Knight), Middle Column in front of King (Rook)
Attacks: Plan B, Checkmate (Summon attack) (King), Long Sword (Pawn), Stomp (Knight), Castle (Rook)
Suggested Chips: None
Suggested Style: None
Suggested NC Blocks: Break Buster
Element: None
Defense: Strong

Very powerful indeed. The fight against King Man is hard because it isn't one on one: It's one on four. Anyway, the battle starts with King Man having two pawns and a knight. The pawns have Swords that slash two panels forward. They slash whenever Megaman goes in front of them. The knight hops around your area, attempting to land on you, and sending shockwaves in front of it in the process. After a while of this, King Man will activate Plan B. Plan B will change the set up of the chess pieces. One of two Plan Bs will happen.
1. Steal is activated against you, and the pawns move forward
2. Two knights are now in your area, and a rook is in front of King Man
All the rook does is protect King Man. And he does quite well at that. The final attack of King Man is checkmate. All three chess pieces will appear in your area, boxing you in. Then King Man will jump on you! The way to avoid this is to move to the top row very quickly. Then move to the bottom row as soon as King Man Jumps. That will save you.


Desert Man: Shape shifting Navi "Zezu Wa!!(I don't know how to translate that)"
Health Levels: 800, 1200, 1600, 2000
Speed: Very Slow
Movement Range: Back two columns of enemy area, moves underground (Desert), Front column of enemy area, moves by sliding (Hands)
Attacks: Quicksand, Sand Lion (Summon attack), Stone Block
Suggested Chips: Navi Chips, Water Chips
Suggested Style: Aqua Team Style
Suggested NC Blocks: Shadowshoes
Element: None
Defense: Low


Desert Man is a very interesting navi. And he is very hard. You see, whenever he is hit by ANYTHING, he will go underground, then reappear somewhere else, with towers protecting him.... well, ALMOST anything. If you hit him with an Aqua type chip, he will be frozen in place for a few seconds, give you the perfect opportunity to hurt him. Anyway, The biggest problem with fighting Desert Man is his hands. You see, not only are they defensive, but they are also offensive. They will follow you, staying in the same row you're in. When they get into the same row as you, they turn into a lion's head, and rush forward. The hands can be destroyed, but they regenerate after a short while. Every so often, quicksand will appear randomly in your area. It will never appear on the panel you currently stand on, but it is still an annoyance. It will cause damage when you step on it. Just don't step on it...When Desert Man reaches low health, the hands will gain a new attack: Stone Block. The hand will disappear for a moment, and then it will attempt to crush you in the shape of a block. Before the block hits, the panel you are on will have a shadow cast on it. This is your cue to move outta the way. Also, when the block lands, you will be temporarily stunned whether it hits you or not. Hopefully, the other hand won't be there to hit. Just keep hitting Desert Man with strong chip, and you'll do fine


Plant Man: Navi of Nature "Behold Nature's Fury"
Health Levels: 1000, 1300, 1700, 2100
Speed: Medium
Movement Range: All enemy panels
Attacks: Rose Thorn, Plant Barrier, Flower Bloom, Plant Vine (Summon Attack)
Suggested Chips: Anything Fire
Suggested Style: Heat Guts
Suggested NC Blocks: None
Element: Plant
Defense: Medium


This navi can be quite difficult. He starts the battle by teleporting around. Then he will unleash his attacks. The most common attack is the Rose Thorn. All it does is launch some giant thorns at you. It's easy to avoid, but beware, because he'll do it a few times. Another attack of Plant Man's is the Leaf Shield. This isn't so much an attack as it is a defensive maneuver. A circle of leaves will appear. One attack will make the leaves disappear, but Plant Man will gain health equal to the attack power that destroyed the Leaf Shield. Take it out with your normal buster, so Plant Man doesn't gain too much health. Possibly the most annoying attack of Plant Mans is the Flower Bloom. This will create two giant flowers in your area. One is Pink, one is Yellow. Every so often, the flowers will release pollen into the surrounding panels. They don't do much damage, but the cause bad effects. The pinks ones pollen causes confusion, and the yellow ones pollen causes paralysis. The flowers can be destroyed, however. It is highly suggested that you do destroy them. Plant Man's signature attack is the Plant Vine. Plant Man will stop moving, and reach his vines into the ground. They will then appear in your area, attempting to catch you. If they do get you, they will paralyze you, and hurt you. To stop this, just stun Plant Man with a strong attack. Remember: Stay light on your feet, and use the power of fire, and you will be victorious.


Flame Man: Burning Navi "I'm too hot for this guide"
Health Levels: 1000, 1400, 1800, 2400
Speed: Medium
Movement Range: Front two columns of enemy area
Attacks: Flame Breath (Summon attack), Flaming invincibility, Flaming Orbs, Flaming Life
Suggested Chips: Anything Aqua, Steal
Suggested Style: Aqua Guts style
Suggested NC Blocks: As many attack+ and rapid+ blocks you can fit into the customizer
Element: Fire
Defense: Medium


The resident Flame Navi of this game, who is owned by the resident pyromaniac, Mr. Match. Anyway, Flame Man's attack pattern is very simple, but his high health, and those damnable candles make the fight much harder. Flameman's only attack is Flame Breath, which sends flame towers straightforward. However, when Flame Man is low on health, the Flame Breath will expand it's area, even being able to take up a whole column at once! SO beware Anyway, the candle can do one of three things: When it burns green, Flame Man will not be affected by any attacks. When it burns Orange, two orbs will appear and circle around your area. This can be avoided easily with a Steal chip. When it burns red, Flame Man will gradually gain health. The candles can be put out with attacks, but will relight every so often. This guy is an annoyance, though not unstoppable. Douse the flame, and the man will fall.


Bowl Man: Bowling Navi "Strike!"
Health Levels: 1000, 1300, 1700, 2000
Speed: Fast
Movement Range: All enemy Columns
Attacks: Pin Missile, Pin Set, Bowl (Summon attack)
Suggested Chips: None
Suggested Style: Guts, any element
Suggested NC Blocks: Reflect/AntiDamage
Element: None
Defense: Medium


Rank #2 of the Undernet. And for all it's worth, he is very deserving of that title. Bowlman will start the battle by teleporting around a bit, and then go to the back row of his area. He will then raise his Bowling Pin arm, and begin firing Pins at you. There are three ways you can deal with this: 1. Dodge the pins, since they come out in a specific pattern 2. Firing at the pins very rapidly, to throw them off target (Though the orange pins are a bit harder to throw off target 3. Hit Bowl Man with a very powerful attack, thus stopping the attack After using Pin Missile two times, he'll use the pin set. Three pins will appear in your area. Nothing big. At least until he uses his final attack. His Strike attack is where Bowl Man takes out a Bowling Ball and starts, well, bowling. It'll hurt if it hits you. And if it hits a pin, the pin will go flying in the air, and will attempt to hit you! Then after that's done, he'll go back to the Pin Missile. Repetitive, but effective. Just keep on moving, and you'll be sure to win


Mist Man: Navi in the Lamp "Abra Cadabra!"
Health Levels: 1000, 1300, 1600, 2000
Speed: Medium
Movement Range: All enemy Panels
Attacks: Mist Charge, Mist Tackle, PoisonMist(Summon Attack), Soul Gang
Suggested Chips: None
Suggested Style: None
Suggested NC Blocks: None
Element: None
Defense: Medium


Rank #2 of the Undernet. And for all it's worth, he is very deserving of that title. Mist Man starts the battle moving randomly around his area, and having the genie come out of the lamp. If he goes into the same row as you (or vice versa), then the genie will Charge towards you. Avoiding this is simple. However, if you end up right in front of the lamp, then the Genie will punch you instead of charging at you. During the battle, clouds of Mist may appear in your area. If you stand in these clouds, then your energy will be drained, much like poison panels or Anubis would do. I wouldn't worry too much about these, except if you are in front of or behind the clouds, then the Genie will come from it, and punch. Mist Man's most deadly attack is Soul Gang. Two apparitions appear in your area, and they... well, they gang up on you. They restrict your movement somewhat, and if you're on the same panel as one of them, your energy will be drained VERY quickly. So you got energy drain, movement restriction, and punching all in one attack. My suggestion is too delete Mist Man before he has the chance to do it, because dodging is very difficult. And remember one thing: Attack the lamp, not the genie.


Drill Man: Navi with Sharp, pointy drills "I'll drill you a new one."
Health Levels: 600, 900, 1200, 1800
Speed: Fast
Movement Range: all panels
Attacks: Tri Drill, Tunnel Drilling, Underground Drilling (summon attack)
Suggested Chips: Shockwave series, Scuttlest
Suggested Style: None
Suggested NC Blocks: Break Buster
Element: None
Defense: Low


Drill Man is very hard. He starts the battle by flying (Drilling?) in to the air. Then he will start Tri Drilling. Three holes will appear in each row, and 2 drills and Drill man will appear, rushing right for you! It is rather easy to dodge.... Though damaging Drill Man is difficult while he does this, due to the fact the drill guards him. After a few Tri Drills, he'll use the Tunnel Drilling. Three holes will appear, but Drill Man and the Drills won't appear. Instead, a bunch of drills will come out. And I mean a bunch! But one the holes contains Drill Man. This is your chance to make a big attack on Drill Man. Just find the hole he's in by using your normal buster, then attack mercilessly! Every so often, Drill Man with use Underground Drilling. That's where 3 panels in your area will flash yellow. DO NOT STAND ON THOSE PANELS!!!! Because Drill Man and 2 other drills will Drill upwards, breaking those panels. Then three rocks will fall into your area. Avoid them at all costs. Be very careful, because Drill man is dangerous.


Bass: Super Navi "Time for you to be deleted!"
Health Levels: 1000, 100 Aura
Speed: Fast
Movement Range: All panels
Attacks: Bass Shot, Bass Spread, Bass Crush
Suggested Chips: Powerful chips, northwind
Suggested Style: None
Suggested NC Blocks: None
Element: None
Defense: Medium


Bass: The ultimate navi. But he is a bit weakened here after...well, I don't want to give any plot away, so let's get on with the strategy. He has a 100 aura, so you must take it down with a strong attack, or northwind. Then pelt him with strong attacks. The Bass Shot is Bass' most basic attack. He will teleport around randomly, then get in the same row as you, and fire a single shot. After a few of those, he'll go to the back column, and charge his gun. Then he'll let lose with the Bass Spread, which is him just rapid firing like crazy. Hard to dodge, hard to block. Just hit Bass with a strong attack, and he'll stop. When Bass' energy gets low, he'll use the Bass Crush, which is where he goes above your panels, and bring down his mighty fist, breaking the panels, and causing major damage. He brings his aura down for this attack, so it's a good time to attack. This battle should go quickly, considering his low health.


Alpha: Alpha Tau Omega "Insert sounds of mass destruction here"
Health Levels: 2000, 3000
Speed: none
Movement Range: Confined to middle Panel of enemy area
Attacks: Alpha Arm Sigma (White Summon Attack), Alpha Vulcan, Alpha Beam, Alpha Swipe, Alpha Arm Omega (Blue Summon attack)
Suggested Chips: None
Suggested Style: None
Suggested NC Blocks: Airshoes
Element: None
Defense: Strong


Alpha is the final boss of this game. And he is very impressive. A barrier of sorts protects the core of alpha. You can take it out with the buster, but it regenerates. Alpha's most common attack is Alpha Swipe. One of his hands will attack the same column as you, and then his other hand will attack the same row as you. Just move left/right, and then move up/down to avoid. He usually does this several times in a row. And when you're fighting Alpha Omega (The one with 3000 health) his hands can steal panels as well, so beware. A very annoying attack is the Alpha Vulcan. Those things on Alpha's shoulders will open, revealing a lot of guns. Then they will fire like mad. Just keep moving and you should go unscratched. The Alpha Beam will start with Alpha charging up. Then he will release a beam on the Middle row, front column of your area. That beam will spread, hitting you entire front column and middle row, also cracking the panels. You have plenty of time to get out of the way. Alpha Arm Sigma is a rarely used attack. You should be very thankful that it is rarely used. A giant needle type thing will come out of Alpha. Then Electricity will be released on you middle row, then your outer rows, then the middle row, etc.... This attack goes very fast. Just keep up with the pattern. Alpha's final attack is Alpha Arm Omega. A giant rocket will be released from alpha, go forward to your side of the field, then go off screen, then explode on your two back columns. Go to the front column to avoid this. Just keep hitting with strong chips, and Alpha will go down.


Proto Man: Master Swordsmen "For the glory of the officials!"
Health Levels: 1000, 1300, 1600, 2000
Speed: Fast
Movement Range: all Panels
Attacks: Guard, WideSword (Summon Attack), Reverse WideSword, Hero Sword, Sonic Boom, Delta Ray Edge (Giga Summon Attack), Steal
Suggested Chips: Navi Chips, Anti-Sword
Suggested Style: Team or Shield, any element
Suggested NC Blocks: None
Element: None
Defense: Weak


You cannot face Proto Man until you have beaten the game. If you've played the last two battle Network games, then you know Proto Man's basic strategy. The basics, anyway. The most important thing to remember in this battle is that he cannot be hurt until right before he attacks. Otherwise, he will use his shield. Though Time freezing chips are an exception to this, as he cannot raise his shield when time is frozen. Anyway, Proto Man starts the battle by moving around in the back row of his area. Then several things could happen. He could attack with a wide sword. That's where he'll go into the column in front of you and attack with the sword. He usually follows this up by moving behind you very quickly behind you and slashing with a WideSword (I call it the Reverse WideSword). Another thing he could do is fire off some sonic booms. Sonic Booms are exactly what they sound like. WideSword shaped slashes that go until the end of the screen. This is a long distance attack. Take advantage of that by going to the back column of your area, because you'll need all the breathing room you can get. After he does this, he will go to the front column of his area and attack with the Hero Sword. To avoid this, move up or down. Proto Man's final, and most deadly; attack is the Delta Ray Edge. Randomly, there will be a "Ding" sound, and there will be a lens flare on Proto Man's helmet. This is your only warning. He will then slice you with 3 Wide Sword attacks that will create a triangle shape. He only does this if you're in a panel where he can hit you from all sides, in other words, the middle, or middle-right panels, stay out of those panels and you'll be safe. On a final note, I say this: Do not steal territory from him. He will only steal it back.


Dark Man: Assassin of Darkness "Just a few more..."
Health Levels: 1400, 1600, 1800, 2000
Speed: Slow
Movement Range: All Enemy Panels
Attacks: Flametower, Ice Wave, Sensor Line, Black Wing (Summon Attack), Shadow Axe
Suggested Chips: None
Suggested Style: Normal
Suggested NC Blocks: None
Element: None
Defense: Medium


You may only face Dark Man if you have at least 140 standard chips. Dark Man is very interesting in that he has attacks from different elements. So going in with an elemental style isn't suggested. Three of Dark Man's attacks will only occur when Dark Man is lined up with you. The attack he does depends on the color he is. When Dark Man is Black, he will use Flame Tower. It will follow you if you move. When Dark man is Blue, he will unleash Ice Wave, which is the same attack those Penguin things do. You should know how to avoid it. When Dark Man is Yellow, he will use Sensor Line, which is like what Sensor enemies use. This attack also sucks because it causes Paralysis. On their own, none of those attacks are a real threat. However, when used with Dark Man's other attacks, they become a problem. Later in the battle, three holes will appear in your area. One for each column. Out of those holes will come bats. Many, many bats, and they hurt. However, if you use Area Steal, then the stolen column won't have a hole, and you'll be safe. Later, Dark Man will start to use the Shadow Ax. If you've faced the Shadow enemies, then you know what to expect: An Ax will appear in front of you or behind, slash, then it will disappear. Then it will do it again. This'll keep up for awhile. So in the end, you can have Dark Man using his elemental attacks, Bats flying at you, and an ax trying to cut your head off, ALL AT THE SAME TIME!!!!! Finish this battle quickly. You'll be thankful you did.


Yamato Man: Honorable Samurai "I shall defeat you in honorable combat!"
Health Levels: 1600, 1800, 2000, 2200
Speed: Fast
Movement Range: All Enemy Panels
Attacks: Thousand Spears (summon attack), reflect, Backup
Suggested Chips: Rook
Suggested Style: None
Suggested NC Blocks: Enough to get your attack and rapid to at least 3
Element: None
Defense: Medium


Yamato Man cannot be fought until you posses one Giga Chip. His attacks are very powerful, and they hit multiple times. However, they are easy to dodge. The Thousand Spear attack is Yamato Man's signature attack, and it's a very cool move. You go two panels in front of you (Though he cannot move into your area) and unleash a flurry of spear strikes that hit all panels in the column two columns in front of Yamato Man. Then he will match up with you again for a straight strike that goes three columns back. To avoid this, move forward or backwards. Then move up or down. While Yamato Man is moving between attacks, if you attack with the Buster, he will sometimes spin his spear, reflecting the shot back. I suggest you not even attack while he's moving around, and save all of your power for when he's attacking. When Yamato Man is down to half health, he will activate backup. Little samurai soldier dude will run from Yamato Man's area, and take your area! However, they cannot take the back column. You don't need to stop all of the little samurai. I suggest setting a rook in your middle row. The samurais explode upon impact with it, and you'll still have room to dodge Yamato Man's blows. It is suggested you finish this battle quickly. Take too long, and you will soon be overwhelmed.


Serenade: King of the Undernet "My power...is mercy"
Health Levels: 2000, 2600
Speed: Medium
Movement Range: All Enemy Panels
Attacks: Reflect, Holy Light, Holy Shocker (Summon Attack)
Suggested Chips: Powerful P.A.s, Area Stealing Chips, Panel Breaking Chips
Suggested Style: None
Suggested NC Blocks: None
Element: None
Defense: Strong


There are those that say the best offense is a strong defense. Serenade is an embodiment of that ideal. You cannot fight Serenade until you have all 200 Standard chips in the game. If you try to attack Serenade just any old time, he will spin onto a different panel, and reflect your attack right back. While this is going on, the Holy Light attack will be going on. A small ball of light will form in the front row of Serenade's area. And then it will go into your area, move amongst the rows and columns much like Punk's Punk Roll 1. It's fast enough to be a problem, but not fast enough to be an impossibility to dodge. After awhile of this, Serenade will go to the front Column, middle row of his area. Then he will raise his hand, and unleash the Holy Shocker. Thunder will rain down upon your area, breaking panels and causing destruction. However, while Serenade is doing this, he is open to attack. So unleash your powerful Program Advances on Serenade. Then rinse and repeat. However, there is another way to beat Serenade. When Serenade blocks, he must be able to move to another panel. If he cannot, then he cannot do anything. So if you were to Area Lock him to one panel, or Break all of his panels, then you could attack at will. Whatever strategy you use, one thing is certain: It's gonna be a long fight.


BassGS: Evil Incarnate "I exist only to battle"
Health Levels: 2000, 3000, 200 Aura
Speed: Fast
Movement Range: All panels
Attacks: Bass Shot (White Summon Attack), Bass Spread, Bass Crush (Blue Summon attack), Gospel Claw, Gospel Cannon, Banishing World
Suggested Chips: Powerful P.A.s, Northwind, Recovery chips
Suggested Style: None
Suggested N.C. Blocks: Undershot (Trust me, this one is a necessity), Hub Batch (Use with Bugstop)
Element: None
Defense: Medium



Take one Super Navi and one multi Bug Organism. Mix them together, and you get what is easily the hardest fight in the game. You will be dieing several times before he goes down. He starts the battle off like Bass does: Teleporting around, firing a Shot every so often. Then things get interesting. He'll use either the Bass Spread, where Bass fires off shot after shot after shot, the Bass Crush, where Bass goes above you and brings his fist down, causing massive damage and cracking panels, or Gospel Claw. Gospel Claw is a part of Bass' new repertoire of attacks. Bass will point forward, and two big freakin' claws will come from the sky and strike two different panels, cracking. This attack will rarely hit you, but when it does, it hurts. The Gospel Cannon is where Bass holds his hands out, and a small Gospel head appears on his hands, the flames will come out. To avoid this, just go to the back column of your area. When Bass' health is low, he will use his most powerful attack: Banishing World. A much bigger Gospel head will appear and fire a laser type attack. It causes mass freakin' destruction. I'll be honest: I never avoided it. All I did was follow it up with a powerful recover chip. Since Bass has a 200 Aura, hurting him will be hard. What you should do is take out the Aura, then follow it up immediately with a powerful attack. I'm thinking Bodyguard, 2XHero, or Master Style as far as P.A.s go. Just be strong, and you will succeed.
Walkthrough Main